The name Ådehlÿ Däckÿq Zänckta is derived from the Dwarven language, as Ådehlÿ Däckÿq Zänckta was founded by Bresm Rebckezqug, who was culturaly Dwarvern.
Climate
Ådehlÿ Däckÿq Zänckta has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 7°C (44°F). Ådehlÿ Däckÿq Zänckta receives an average of 279 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Ådehlÿ Däckÿq Zänckta covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4720 m (15485 ft) above sea level.
Overview
Ådehlÿ Däckÿq Zänckta was founded durring the late 13th century in spring of the year 1151, by Bresm Rebckezqug. The establishment of Ådehlÿ Däckÿq Zänckta was somewhat plagued by a lack of willing colonists, leading to Bresm Rebckezqug electing to pay people to resettle in Ådehlÿ Däckÿq Zänckta.
Ådehlÿ Däckÿq Zänckta was built using the conventions of Dwarvern durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Däckÿq Zänckta is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ådehlÿ Däckÿq Zänckta is buildings are grouped arround an odd layout of premissive packed earth streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The town's timber-based walls have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.
Right off the bat Ådehlÿ Däckÿq Zänckta hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. The new wealth has created some worrying attitudes in many passers by, such that it’s clear new laws have recently been enacted and enforced with such extreme scrutiny the locals seem to be going about their day as if by clockwork.
Civic Infrastructure
Ådehlÿ Däckÿq Zänckta has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Däckÿq Zänckta. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Däckÿq Zänckta's parks.
Ådehlÿ Däckÿq Zänckta has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Däckÿq Zänckta.
Ådehlÿ Däckÿq Zänckta has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ådehlÿ Däckÿq Zänckta has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ådehlÿ Däckÿq Zänckta has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ådehlÿ Däckÿq Zänckta has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Däckÿq Zänckta's public wards, blessings, and other arcane systems.
Ådehlÿ Däckÿq Zänckta possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Ådehlÿ Däckÿq Zänckta has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Däckÿq Zänckta's natural decorations nor waterways.
Ådehlÿ Däckÿq Zänckta has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ådehlÿ Däckÿq Zänckta has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ådehlÿ Däckÿq Zänckta has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Ådehlÿ Däckÿq Zänckta's garrison was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.
Due to the actions of local Kami, autumn is recurring in Ådehlÿ Däckÿq Zänckta.
The Venomroach near Ådehlÿ Däckÿq Zänckta are known to be a mutant strain of the creature.
Ådehlÿ Däckÿq Zänckta's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Chronomancy energies of tier 2 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 4
Farm Laborer: 8
Hunters: 5
Milk Maids: 4
Ranchers: 2
Ranch Hands: 4
Shepherds: 3
Farmland: 6419 m2
Cattle and Similar Creatures: 398
Poultry: 4779
Swine: 318
Sheep: 15
Goats: 3
Horses, Mounts, and Beasts of Burden: 159
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 3
Bookbinders: 2
Buckle-makers: 2
Cabinetmakers: 3
Candlemakers: 5
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 10
Furriers: 1
Glassworkers: 4
Gunsmiths: 3
Harness-Makers: 1
Hatters: 3
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 4
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 2
Paper Workers: 2
Plasterers: 2
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 3
Scabbardmakers: 3
Scalemakers: 1
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 7
Tanners: 2
Upholsterers: 2
Watchmakers: 2
Weavers: 4
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 2
Butchers: 4
Chandlers: 4
Chicken Butchers: 4
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 4
Potion Sellers: 2
Resellers: 6
Spice Merchants: 2
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 8
Barbers: 7
Coachmen: 2
Cooks: 7
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 4
Healers: 4
Housekeepers: 4
Housemaids: 7
House Stewards: 4
Inns: 1
Laundry maids: 2
Maidservants: 5
Nursery Maids: 2
Pastrycooks: 5
Restaurateur: 7
Tavern Keepers: 6
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Coal Heavers: 3
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 3
Hay Merchants: 1
Leech Collectors: 4
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 2
Skinners: 4
Tosher: 2
Warehousemen: 5
Watercarriers: 3
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 2
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 4
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 3
Civic Iudex: 1
Consultants: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 3
Lawyers: 1
Legend Keepers: 2
Militia Officers: 13
Monks, Monastic: 4
Monks, Civic: 5
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 6
Rangers: 2
Rat Catchers: 2
Scholars: 2
Spiritualist: 3
Storytellers: 6
Military Officers: 5
Cottage Industries
Brewers: 4
Comfort Services: 5
Enchanters: 1
Herbalists: 1
Jaminators: 5
Needleworkers: 6
Potters: 2
Preserve Makers: 4
Quilters: 2
Seamsters: 8
Spinners: 5
Tinker: 1
Weaver: 4
Artists
Actors: 1
Bards: 2
Dancers: 1
Drafters: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 5
Writers: 5
Produce Industries
Butter Churners: 6
Canners: 4
Cheesmakers: 6
Millers: 3
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
509 of Ådehlÿ Däckÿq Zänckta's population work within a Foundational Occupation.
30 work in Agriculture
111 work as Craftsmen
42 work as Merchants
81 work as Service Workers
51 work as General Laborers
19 work as Skilled Laborers
75 work as Civil Servants
48 work in Cottage Industries
24 work as Artists
28 work in Produce Industries
1053 of Ådehlÿ Däckÿq Zänckta's population do not work in a formal occupation, but do contribute to the local economy. 31 (2%) are noncontributers.
Points of Interest
Ådehlÿ Däckÿq Zänckta has a substantial mill pond located a short distance from town.
POI
History
A local has came up with a wonderful new idea (11243 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.
In time immemorial, reportedly some time during the late 2nd century, Ådehlÿ Däckÿq Zänckta was attacked by a renegade group of the army. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ådehlÿ Däckÿq Zänckta lost 175 people, 299 livestock, and 58 buildings. The conflict ended after roughly 74, when members of Ådehlÿ Däckÿq Zänckta's militia enacted an operation to deliver a message to a particular prison, then reinforce it. The operation was complicated by at least some of the intelligence related to the operation was incorrect. The conflict ended with pitched battle between both forces, which ended in a stalemate for Ådehlÿ Däckÿq Zänckta's forces. The war is remembered in legend by Ådehlÿ Däckÿq Zänckta's bards, historians, and legend keepers.